| Pages: [1] 2 3 4 5 6 7 8 |
1. Power of 2 - in EVE General Discussion [original thread]
Hey \o I was checking last week if there's power of 2 offer currently runing, but sadly there wasn't Does anyone if there's any devpost or some info about whether there's going to be new offer like this soonishGäó Cheers
- by Thelonious Blake - at 2015.12.13 18:29:36
|
2. Any questions for tomorrow's o7 show? (Thursday Oct 29) - in EVE General Discussion [original thread]
Structures, Industry Given POSes will be going out of the scene, do you plan reworking combat booster production?
- by Thelonious Blake - at 2015.10.28 21:17:14
|
3. Legalize weed! - in Out of Pod Experience [original thread]
Weed contains chemicals which are homologous to some of the neuromediators used by your brain itself. Messing up with your brain's biochemistry is by no means safe, as you can see in the case with Jenshae's bro. Yes the dude most likely had gene...
- by Thelonious Blake - at 2015.10.26 12:25:42
|
4. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I certainly hope you're not going to purge existing player bookmarks with the implementation of a new system Would it be possible to be able to share bookmarks in the sense of... coordinates? Without the physical (virtual) item that is. Cheers...
- by Thelonious Blake - at 2015.09.07 13:18:25
|
5. What is the avatar above you's spirit animal? - in Out of Pod Experience [original thread]
A Fedo .
- by Thelonious Blake - at 2015.08.19 17:40:34
|
6. Station fitting service fix? - in Player Features and Ideas Discussion [original thread]
The suggestion is reasonable and it has +1 from me. @Tina don't feed the trolls. If you read more in this subsection you'd know.
- by Thelonious Blake - at 2015.07.03 23:41:05
|
7. ECM reducing number of locks to 1 - in Player Features and Ideas Discussion [original thread]
Wynta wrote: Thelonious Blake wrote: ECM should reduce the number of targets your ship can lock to a minimum of 1 target. Someone suggested in a reddit thread to make a similar calculation but instead of targets have it reduce # of avail...
- by Thelonious Blake - at 2015.06.11 21:38:29
|
8. ECM reducing number of locks to 1 - in Player Features and Ideas Discussion [original thread]
ECM should reduce the number of targets your ship can lock to a minimum of 1 target. Ship's sensor strength acts as a buffer against ECM: Number of locks = Ship sensor strength - ECM jam strength In small gang it would be more meaningful to jam...
- by Thelonious Blake - at 2015.06.11 21:03:31
|
9. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Hey! When are we getting the Victory Yachts Cheers The download on demand will be one hell of a pain in the butte for those guys with slow internet... PS: This ships looks absolutely ridiculous it can fit some tank and has a high slot so you c...
- by Thelonious Blake - at 2015.03.24 11:46:22
|
10. The Planetary Interaction Button, and Why it NEEDS to be Moved. - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: If a solo PvP noob, aka myself, has no problems keeping himself from pressing the wrong button when warping out, I fully expect "one of the best PvPers in the game" to have a similar lack of difficulty. I respect your cl...
- by Thelonious Blake - at 2015.03.18 22:13:33
|
11. The Planetary Interaction Button, and Why it NEEDS to be Moved. - in Player Features and Ideas Discussion [original thread]
+1 some parts of the UI indeed need bit of improvement. I wouldn't mind also the buttons "Reconnect Active Probes" and "Analyze" be moved just a little further from eachother. Cheers Paranoid Loyd wrote: Jeremiah Saken wrote: I've lost ...
- by Thelonious Blake - at 2015.03.18 18:00:17
|
12. Game of Stones - in Player Features and Ideas Discussion [original thread]
To quote the last devblog . CCP Punkturis wrote: With hangar access permissions, you can make choices about how much you wish to expose your corp to the risk of theft. As your confidence and trust in your members grows, so you can give them ...
- by Thelonious Blake - at 2015.02.12 02:46:54
|
13. Game of Stones - in Player Features and Ideas Discussion [original thread]
Kabark wrote: If you made an "infinite belt" who is to stop every tom, **** and Harry from flying out 200,000km away from your beacon and bookmarking a nice cosy mining spot? You miss the part where the barge has to travel those 200,000 kms ...
- by Thelonious Blake - at 2015.02.09 01:04:27
|
14. Local, overview and watchlist - in Player Features and Ideas Discussion [original thread]
edit: ignore me i'm sleepy
- by Thelonious Blake - at 2015.02.06 20:13:56
|
15. Remotely access personal assets - in Player Features and Ideas Discussion [original thread]
I'd like to be able to remotely access personal assets - stack, unstack items, repair them, see what's into cans and move stuff arround. Maybe also assemble cans and label them? Assemble and fit ships? I'm not sure why we can't do this already (a...
- by Thelonious Blake - at 2015.01.17 02:17:18
|
16. Ship Painting/Customization - in Player Features and Ideas Discussion [original thread]
What will happen if, say, I got a ship with skin pre release (the release with the skin changes)? Will I be able to apply the skin I have on this particular ship to other ships I buy in the future, or I have to get the blueprint for it? TIA
- by Thelonious Blake - at 2015.01.16 02:09:12
|
17. Sentry Drones change - in Player Features and Ideas Discussion [original thread]
Abyss Azizora wrote: We all know they will be getting nerfed again, question is how. I propose allowing bombs in lowsec
- by Thelonious Blake - at 2015.01.13 04:43:50
|
18. Sentry Drones change - in Player Features and Ideas Discussion [original thread]
I, personally, am against changing drones to what would be an imitation of the other weapon systems. Let them be unique. They can be destroyed, they can be left behind, they can't be overheated. With a single squad of bombers you can render who...
- by Thelonious Blake - at 2015.01.13 03:58:30
|
19. Change to the way we Trade Plex ! - in Player Features and Ideas Discussion [original thread]
To all the nay sayers to rethinking how the PLEX market works: Why did CCP redistribute moon minerals? Fitting T2 mods on your ship is optional. You don't need them to win the game do you? Wouldn't it have been better for the immersion and ove...
- by Thelonious Blake - at 2015.01.12 07:56:13
|
20. Primary Target highlight - in Player Features and Ideas Discussion [original thread]
It is automatically moved to the top of the overview and a little bullseye appears next to it.
- by Thelonious Blake - at 2015.01.10 21:34:08
|
| Pages: [1] 2 3 4 5 6 7 8 |
| First page | Previous page | Next page | Last page |